View Full Version : 3ds max car parts scene.
Banshee
02-16-2006, 04:07 PM
http://img478.imageshack.us/img478/1359/comp35mz.jpg
http://img384.imageshack.us/img384/3172/comp48fp.jpg
I know the exhaust is bad, and the spoiler is very basic, and the turbine in the turbo is oddly angled, but oh well. 132426 polygons alltogether, a little over 22k per wheel.
Edit: More.
Mmm...black wheels.
http://img134.imageshack.us/img134/2258/black21me.jpg
Close up of turbo..
http://img49.imageshack.us/img49/5033/turbo18em.jpg
More to come guys..and if you want me to model any other parts to add to this scene just ask, I need more ideas..
Scott
02-16-2006, 04:09 PM
Nicely done :wink:
But as i said on MSN you need a Carbon weave on that spoiler :P
buckas
02-17-2006, 01:04 AM
22k for a wheel, f00k :|
glad you're getting better though matey :D
Banshee
02-17-2006, 07:38 PM
New set of wheels!
http://img50.imageshack.us/img50/373/finally0bn.jpg
You should have a go at something a bit bigger, you clearly know what your doing as those renders are pretty cool. I couldnt even make the letter T in 3ds max :mrgreen:
your good where did you learn :?:
Banshee
02-17-2006, 11:01 PM
You should have a go at something a bit bigger, you clearly know what your doing as those renders are pretty cool. I couldnt even make the letter T in 3ds max :mrgreen:
http://img416.imageshack.us/img416/8696/lettert9ow.jpg
*Whistles*
your good where did you learn :?:
Nowhere really, just some good advice from buckas, and playing around, it really is the best way, make a box, play around with the different tools there is, find some tutorials on the interweb.
You should have a go at something a bit bigger, you clearly know what your doing as those renders are pretty cool. I couldnt even make the letter T in 3ds max :mrgreen:
Image (http://img416.imageshack.us/img416/8696/lettert9ow.jpg)
*Whistles*
your good where did you learn :?:
Nowhere really, just some good advice from buckas, and playing around, it really is the best way, make a box, play around with the different tools there is, find some tutorials on the interweb.
Smart ass :roll:
Banshee
02-18-2006, 07:36 PM
And some more :D
http://img472.imageshack.us/img472/6575/minilite25pr.jpg
Supposed to be in the style of the classis Minilite alloy.
Nice, slowly develop a car :wink: Go on :mrgreen:
LillGrafo
02-18-2006, 08:40 PM
nice :)
foghornleghorn
02-18-2006, 09:16 PM
i'm not keen on the initial scenes with the bits and bobs but the minilite style wheels look nice.too many spokes though.
try doing some tyres , i found constructing the treads a bit more difficult than anything else i tried doing.
Gary.
02-19-2006, 12:26 AM
Do me a Veyron.
buckas
02-19-2006, 02:41 AM
try doing some tyres , i found constructing the treads a bit more difficult than anything else i tried doing.
tyres are piss easy, vray displacement map - job done
http://img81.imageshack.us/img81/9503/wiptyre5cw.jpg
foghornleghorn
02-19-2006, 04:13 PM
tyres are piss easy, vray displacement map - job done
i meant actually making them , not using a bump map or whatnot.
your picture looks nice though.
buckas
02-19-2006, 08:39 PM
you can never get the right look of rubber tyred grooves however many polys you put it to modelling it to curve the edges - displace map is the only method to get the correct falloff of extrusion
best-design
02-19-2006, 09:23 PM
this rocks amazing stuff :shock: :shock: :shock:
bejdesigne
02-21-2006, 01:28 PM
The first pic is the best. Try and put a intercooler and a horn :lol: and how long did it take to make them? Keep it up!
Banshee
02-21-2006, 01:54 PM
The first pic is the best. Try and put a intercooler and a horn :lol: and how long did it take to make them? Keep it up!
Wheels are the easiest, much easier than I thought anyway. I can make a wheel in say less than 5 minutes, but it would take that again to set up a scene, lighting, textures etc.
musclebound350
02-23-2006, 07:25 PM
Banshee, not too bad. There must have been another musclebound350 because I ust joined today.
johncliff
07-24-2008, 09:38 PM
In this 3d Studio Max Tutorial we'll be modeling a car rim. This tutorial is intended for intermediate to advanced max users, and covers the entire process from beginning to end.
johncliff
Wide Circles (http://www.widecircles.name)
liquid
07-25-2008, 04:30 AM
In my opinion I think you should cover some more details on the rims, and also on the shaders, the spoilers is missing some carbon fiber texture to give it more life. The turbo is missing a lot of detail. But Keep going, you´re getting better on each render!!
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